Change: Use gender-neutral pronouns
This commit is contained in:
@@ -54,7 +54,7 @@
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seprintf(log_message, lastof(log_message), "Break: %s", message);
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ScriptLog::Log(ScriptLog::LOG_SQ_ERROR, log_message);
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/* Inform script developer that his script has been paused and
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/* Inform script developer that their script has been paused and
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* needs manual action to continue. */
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ShowAIDebugWindow(ScriptObject::GetRootCompany());
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@@ -365,7 +365,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
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IncreaseDoCommandCosts(res.GetCost());
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/* Suspend the script player for 1+ ticks, so it simulates multiplayer. This
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* both avoids confusion when a developer launched his script in a
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* both avoids confusion when a developer launched the script in a
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* multiplayer game, but also gives time for the GUI and human player
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* to interact with the game. */
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throw Script_Suspend(GetDoCommandDelay(), callback);
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@@ -34,7 +34,9 @@ public:
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class ScriptWaypointList_Vehicle : public ScriptList {
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public:
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/**
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* @param vehicle_id The vehicle to get the list of waypoints he has in its orders from.
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* Get the waypoints from the orders of the given vehicle. Duplicates are
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* not added. Waypoints are added in the order of the vehicle's orders.
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* @param vehicle_id The vehicle to get the list of waypoints for.
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*/
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ScriptWaypointList_Vehicle(VehicleID vehicle_id);
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};
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@@ -116,7 +116,7 @@ public:
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void AnchorUnchangeableSettings();
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/**
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* Get the value of a setting for this config. It might fallback to his
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* Get the value of a setting for this config. It might fallback to its
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* 'info' to find the default value (if not set or if not-custom difficulty
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* level).
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* @return The (default) value of the setting, or -1 if the setting was not
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@@ -15,7 +15,7 @@
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#include "../safeguards.h"
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/* The reason this exists in C++, is that a user can trash his ai/ or game/ dir,
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/* The reason this exists in C++, is that a user can trash their ai/ or game/ dir,
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* leaving no Scripts available. The complexity to solve this is insane, and
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* therefore the alternative is used, and make sure there is always a Script
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* available, no matter what the situation is. By defining it in C++, there
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@@ -55,7 +55,7 @@ public:
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virtual class ScriptInfo *FindLibrary(const char *library, int version) = 0;
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/**
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* A script in multiplayer waits for the server to handle his DoCommand.
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* A script in multiplayer waits for the server to handle its DoCommand.
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* It keeps waiting for this until this function is called.
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*/
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void Continue();
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