Fix: Use more selectivity when building SSE specific code

See: https://github.com/OpenTTD/OpenTTD/issues/9935

(cherry picked from commit c3f55d53405af04bfe928d9e1a815e06c187ca50)
This commit is contained in:
glx22
2022-06-30 01:42:36 +02:00
committed by Jonathan G Rennison
parent 432717b21d
commit 44e3b05c50
12 changed files with 39 additions and 24 deletions

View File

@@ -19,6 +19,7 @@
/** Instantiation of the partially SSSE2 32bpp with animation blitter factory. */
static FBlitter_32bppSSE2_Anim iFBlitter_32bppSSE2_Anim;
GNU_TARGET("sse2")
void Blitter_32bppSSE2_Anim::PaletteAnimate(const Palette &palette)
{
assert(!_screen_disable_anim);