Fix: Use more selectivity when building SSE specific code

See: https://github.com/OpenTTD/OpenTTD/issues/9935

(cherry picked from commit c3f55d53405af04bfe928d9e1a815e06c187ca50)
This commit is contained in:
glx22
2022-06-30 01:42:36 +02:00
committed by Jonathan G Rennison
parent 432717b21d
commit 44e3b05c50
12 changed files with 39 additions and 24 deletions

View File

@@ -29,6 +29,7 @@ static FBlitter_32bppSSE4_Anim iFBlitter_32bppSSE4_Anim;
*/
IGNORE_UNINITIALIZED_WARNING_START
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last, bool translucent, bool animated>
GNU_TARGET("sse4.1")
inline void Blitter_32bppSSE4_Anim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
{
const byte * const remap = bp->remap;