Fix: Use more selectivity when building SSE specific code

See: https://github.com/OpenTTD/OpenTTD/issues/9935

(cherry picked from commit c3f55d53405af04bfe928d9e1a815e06c187ca50)
This commit is contained in:
glx22
2022-06-30 01:42:36 +02:00
committed by Jonathan G Rennison
parent 432717b21d
commit 44e3b05c50
12 changed files with 39 additions and 24 deletions

View File

@@ -24,6 +24,7 @@ static_assert((sizeof(ParentSpriteToDraw) % 16) == 0);
#endif
/** Sort parent sprites pointer array using SSE4.1 optimizations. */
GNU_TARGET("sse4.1")
void ViewportSortParentSpritesSSE41(ParentSpriteToSortVector *psdv)
{
const __m128i mask_ptest = _mm_setr_epi8(-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0);