(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.

This commit is contained in:
peter1138
2008-04-29 21:31:29 +00:00
parent 6056d1fb31
commit 45034bc522
49 changed files with 654 additions and 435 deletions

View File

@@ -5,6 +5,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "engine_func.h"
#include "engine_base.h"
#include "player_func.h"
#include "player_gui.h"
#include "town.h"
@@ -26,6 +27,7 @@
#include "date_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "core/alloc_func.hpp"
#include "autoreplace_func.h"
#include "autoreplace_gui.h"
#include "string_func.h"
@@ -548,7 +550,8 @@ Player *DoStartupNewPlayer(bool is_ai)
if (is_ai && (!_networking || _network_server) && _ai.enabled)
AI_StartNewAI(p->index);
memset(p->num_engines, 0, sizeof(p->num_engines));
free(p->num_engines);
p->num_engines = CallocT<uint16>(GetEnginePoolSize());
return p;
}