Ensure tile loop counts and cargo scalers updated when day length changed
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@@ -123,6 +123,9 @@ void RecalculateStateTicksOffset()
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void UpdateEffectiveDayLengthFactor()
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{
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DateDetail::_effective_day_length = _settings_game.EffectiveDayLengthFactor();
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SetupTileLoopCounts();
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UpdateCargoScalers();
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}
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CalTime::Date StateTicksToCalendarDate(StateTicks ticks)
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