Clear ship path cache when performing collision avoidance
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@@ -791,6 +791,7 @@ static void CheckDistanceBetweenShips(TileIndex tile, Ship *v, TrackBits tracks,
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if (bits != INVALID_TRACK_BIT && bits != TRACK_BIT_NONE) {
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*track_old = track;
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v->cached_path.clear();
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break;
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}
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}
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