Script: Allow changing ops limit and memory limit settings in game

This commit is contained in:
Jonathan G Rennison
2020-09-14 18:04:19 +01:00
parent 15fc3f5ba3
commit 45386efcd0
6 changed files with 82 additions and 2 deletions

View File

@@ -58,6 +58,8 @@
#include "ai/ai.hpp"
#include "game/game_config.hpp"
#include "game/game.hpp"
#include "ai/ai_instance.hpp"
#include "game/game_instance.hpp"
#include "ship.h"
#include "smallmap_gui.h"
#include "roadveh.h"
@@ -1229,6 +1231,54 @@ static bool InvalidateAISettingsWindow(int32 p1)
return true;
}
static bool ScriptMaxOpsChange(int32 p1)
{
if (_networking && !_network_server) return true;
GameInstance *g = Game::GetGameInstance();
if (g != nullptr && !g->IsDead()) {
g->LimitOpsTillSuspend(p1);
}
for (const Company *c : Company::Iterate()) {
if (c->is_ai && c->ai_instance != nullptr && !c->ai_instance->IsDead()) {
c->ai_instance->LimitOpsTillSuspend(p1);
}
}
return true;
}
static bool ScriptMaxMemoryChange(int32 p1)
{
if (_networking && !_network_server) return true;
size_t limit = static_cast<size_t>(p1) << 20;
GameInstance *g = Game::GetGameInstance();
if (g != nullptr && !g->IsDead()) {
if (g->GetAllocatedMemory() > limit) return false;
}
for (const Company *c : Company::Iterate()) {
if (c->is_ai && c->ai_instance != nullptr && !c->ai_instance->IsDead()) {
if (c->ai_instance->GetAllocatedMemory() > limit) return false;
}
}
if (g != nullptr && !g->IsDead()) {
g->SetMemoryAllocationLimit(limit);
}
for (const Company *c : Company::Iterate()) {
if (c->is_ai && c->ai_instance != nullptr && !c->ai_instance->IsDead()) {
c->ai_instance->SetMemoryAllocationLimit(limit);
}
}
return true;
}
/**
* Update the town authority window after a town authority setting change.
* @param p1 Unused.