(svn r1907) - Fix: [ 1114261 ] Speeding up when pressing ALT+TAB (Windows)
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								win32.c
									
									
									
									
									
								
							
							
						
						
									
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								win32.c
									
									
									
									
									
								
							@@ -700,13 +700,13 @@ static int Win32GdiMainLoop(void)
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#else
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					#else
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		if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) {
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							if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) {
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#endif
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					#endif
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			if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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								/* Disable speeding up game with ALT+TAB (if syskey is pressed, the
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		} else if (_fast_forward&2) {
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								 * real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */
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								if (((_pressed_key>>16) & WKC_TAB) && !_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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							} else if (_fast_forward & 2)
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			_fast_forward = 0;
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								_fast_forward = 0;
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		}
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							cur_ticks = GetTickCount();
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		cur_ticks=GetTickCount();
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		if ((_fast_forward && !_pause) || cur_ticks > next_tick)
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							if ((_fast_forward && !_pause) || cur_ticks > next_tick)
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			next_tick = cur_ticks;
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								next_tick = cur_ticks;
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