Codechange: Avoid copying function parameters by using const references
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committed by
Niels Martin Hansen

parent
0c80ae5288
commit
4552b17691
@@ -589,7 +589,7 @@ struct AISettingsWindow : public Window {
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}
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private:
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bool IsEditableItem(const ScriptConfigItem config_item) const
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bool IsEditableItem(const ScriptConfigItem &config_item) const
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{
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return _game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0;
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}
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