(svn r15073) -Fix (r15067) [FS#2532]: Default copy constructors don't necessarily do what you want. Instead of creating one, we now pass a pointer around as that avoids additional allocations.

This commit is contained in:
peter1138
2009-01-13 20:43:53 +00:00
parent f70b4c5ae4
commit 4585d9785d
4 changed files with 10 additions and 10 deletions

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@@ -2940,10 +2940,8 @@ CommandCost CmdRenameStation(TileIndex tile, uint32 flags, uint32 p1, uint32 p2,
*
* @return: Set of found stations
*/
StationList FindStationsAroundTiles(TileIndex tile, int w_prod, int h_prod)
void FindStationsAroundTiles(TileIndex tile, int w_prod, int h_prod, StationList *stations)
{
StationList stations;
/* area to search = producer plus station catchment radius */
int max_rad = (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED);
int w = w_prod + 2 * max_rad;
@@ -2989,11 +2987,9 @@ StationList FindStationsAroundTiles(TileIndex tile, int w_prod, int h_prod)
/* Insert the station in the set. This will fail if it has
* already been added.
*/
stations.Include(st);
stations->Include(st);
END_TILE_LOOP(cur_tile, w, h, tile - TileDiffXY(max_rad, max_rad))
return stations;
}
uint MoveGoodsToStation(TileIndex tile, int w, int h, CargoID type, uint amount)
@@ -3003,7 +2999,8 @@ uint MoveGoodsToStation(TileIndex tile, int w, int h, CargoID type, uint amount)
uint best_rating1 = 0; // rating of st1
uint best_rating2 = 0; // rating of st2
StationList all_stations = FindStationsAroundTiles(tile, w, h);
StationList all_stations;
FindStationsAroundTiles(tile, w, h, &all_stations);
for (Station **st_iter = all_stations.Begin(); st_iter != all_stations.End(); ++st_iter) {
Station *st = *st_iter;