Add flags for mismatch type to client desync log

This commit is contained in:
Jonathan G Rennison
2019-08-20 20:47:17 +01:00
parent ec892879f4
commit 459a49cb24
7 changed files with 46 additions and 14 deletions

View File

@@ -1214,7 +1214,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
NetworkAdminClientError(this->client_id, errorno);
if (errorno == NETWORK_ERROR_DESYNC) {
CrashLog::DesyncCrashLog(&(this->desync_log), nullptr);
CrashLog::DesyncCrashLog(&(this->desync_log), nullptr, DesyncExtraInfo{});
// decrease the sync frequency for this point onwards
_settings_client.network.sync_freq = min<uint16>(_settings_client.network.sync_freq, 16);