Add flags for mismatch type to client desync log
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@@ -1214,7 +1214,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
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NetworkAdminClientError(this->client_id, errorno);
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if (errorno == NETWORK_ERROR_DESYNC) {
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CrashLog::DesyncCrashLog(&(this->desync_log), nullptr);
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CrashLog::DesyncCrashLog(&(this->desync_log), nullptr, DesyncExtraInfo{});
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// decrease the sync frequency for this point onwards
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_settings_client.network.sync_freq = min<uint16>(_settings_client.network.sync_freq, 16);
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