(svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode'

-Fix: [ FS#30 ] don't reset date in SE when pressing RandomLand (rewrote patch of MeusH, but Peter warned me I should put his name in, so... oh well)
This commit is contained in:
truelight
2006-01-06 21:57:37 +00:00
parent a1f8309453
commit 45a0cc607c
5 changed files with 30 additions and 15 deletions

View File

@@ -1232,7 +1232,7 @@ static const SaveLoadFormat *GetSavegameFormat(const char *s)
}
// actual loader/saver function
void InitializeGame(uint size_x, uint size_y);
void InitializeGame(int mode, uint size_x, uint size_y);
extern bool AfterLoadGame(void);
extern void BeforeSaveGame(void);
extern bool LoadOldSaveGame(const char *file);
@@ -1363,7 +1363,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
/* Load a TTDLX or TTDPatch game */
if (mode == SL_OLD_LOAD) {
InitializeGame(256, 256); // set a mapsize of 256x256 for TTDPatch games or it might get confused
InitializeGame(IG_DATE_RESET, 256, 256); // set a mapsize of 256x256 for TTDPatch games or it might get confused
if (!LoadOldSaveGame(filename)) return SL_REINIT;
_sl_version = 0;
AfterLoadGame();
@@ -1487,7 +1487,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
/* Old maps were hardcoded to 256x256 and thus did not contain
* any mapsize information. Pre-initialize to 256x256 to not to
* confuse old games */
InitializeGame(256, 256);
InitializeGame(IG_DATE_RESET, 256, 256);
SlLoadChunks();
fmt->uninit_read();