(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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@@ -6,6 +6,7 @@
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#define YAPF_BASE_HPP
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#include "../debug.h"
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#include "../settings_type.h"
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extern int _total_pf_time_us;
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@@ -52,7 +53,7 @@ public:
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protected:
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Node* m_pBestDestNode; ///< pointer to the destination node found at last round
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Node* m_pBestIntermediateNode; ///< here should be node closest to the destination if path not found
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const YapfSettings *m_settings; ///< current settings (_patches.yapf)
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const YAPFSettings *m_settings; ///< current settings (_settings.yapf)
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int m_max_search_nodes; ///< maximum number of nodes we are allowed to visit before we give up
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const Vehicle* m_veh; ///< vehicle that we are trying to drive
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@@ -73,7 +74,7 @@ public:
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FORCEINLINE CYapfBaseT()
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: m_pBestDestNode(NULL)
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, m_pBestIntermediateNode(NULL)
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, m_settings(&_patches.yapf)
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, m_settings(&_settings.pf.yapf)
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, m_max_search_nodes(PfGetSettings().max_search_nodes)
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, m_veh(NULL)
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, m_stats_cost_calcs(0)
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@@ -91,7 +92,7 @@ protected:
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public:
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/// return current settings (can be custom - player based - but later)
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FORCEINLINE const YapfSettings& PfGetSettings() const
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FORCEINLINE const YAPFSettings& PfGetSettings() const
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{
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return *m_settings;
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}
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