(svn r24542) -Feature: Allow AI/GS script developers to break the execution of their scripts using ScriptController::Break
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@@ -15,10 +15,14 @@
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#include "../../rev.h"
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#include "script_controller.hpp"
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#include "script_error.hpp"
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#include "../script_fatalerror.hpp"
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#include "../script_info.hpp"
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#include "../script_instance.hpp"
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#include "script_log.hpp"
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#include "../../ai/ai_gui.hpp"
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#include "../../settings_type.h"
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#include "../../network/network.h"
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/* static */ void ScriptController::SetCommandDelay(int ticks)
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{
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@@ -40,6 +44,26 @@
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throw Script_Suspend(ticks, NULL);
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}
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/* static */ bool ScriptController::Break(const char* message)
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{
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#ifdef ENABLE_NETWORK
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if (!_network_dedicated) return false;
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#endif
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if (!_settings_client.gui.ai_developer_tools) return false;
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ScriptObject::GetActiveInstance()->Pause();
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char log_message[1024];
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snprintf(log_message, sizeof(log_message), "Break: %s", message);
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ScriptLog::Log(ScriptLog::LOG_SQ_ERROR, log_message);
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/* Inform script developer that his script has been paused and
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* needs manual action to continue. */
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ShowAIDebugWindow(ScriptObject::GetRootCompany());
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return true;
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}
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/* static */ void ScriptController::Print(bool error_msg, const char *message)
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{
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ScriptLog::Log(error_msg ? ScriptLog::LOG_SQ_ERROR : ScriptLog::LOG_SQ_INFO, message);
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