Codechange: Make void tiles flood edge tiles, instead of edge tiles flooding themselves (#8517)

This commit is contained in:
SamuXarick
2023-01-26 20:57:25 +00:00
committed by GitHub
parent ede1201b6a
commit 46dc6da270
3 changed files with 8 additions and 13 deletions

View File

@@ -12,6 +12,7 @@
#include "command_func.h"
#include "viewport_func.h"
#include "slope_func.h"
#include "water.h"
#include "table/strings.h"
#include "table/sprites.h"
@@ -53,7 +54,8 @@ static void GetTileDesc_Void(TileIndex tile, TileDesc *td)
static void TileLoop_Void(TileIndex tile)
{
/* not used */
/* Floods adjacent edge tile to prevent maps without water. */
TileLoop_Water(tile);
}
static void ChangeTileOwner_Void(TileIndex tile, Owner old_owner, Owner new_owner)