Fix #8731: Always use a 32bpp blitter if font anti-aliasing is enabled.

This commit is contained in:
Michael Lutz
2021-02-23 20:54:50 +01:00
parent c93c9c099e
commit 46e13313e4
4 changed files with 19 additions and 2 deletions

View File

@@ -279,10 +279,10 @@ void TrueTypeFontCache::SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool d
/* Check if a glyph should be rendered with anti-aliasing. */
static bool GetFontAAState(FontSize size)
static bool GetFontAAState(FontSize size, bool check_blitter = true)
{
/* AA is only supported for 32 bpp */
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
if (check_blitter && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
switch (size) {
default: NOT_REACHED();
@@ -716,6 +716,19 @@ void UninitFreeType()
#endif /* WITH_FREETYPE */
}
/**
* Should any of the active fonts be anti-aliased?
* @return True if any of the loaded fonts want anti-aliased drawing.
*/
bool HasAntialiasedFonts()
{
for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
if (!FontCache::Get(fs)->IsBuiltInFont() && GetFontAAState(fs, false)) return true;
}
return false;
}
#if !defined(_WIN32) && !defined(__APPLE__) && !defined(WITH_FONTCONFIG) && !defined(WITH_COCOA)
#ifdef WITH_FREETYPE