Sprite cache: Allow caching only required subset of sprite zoom levels
Enable for blitters based on 32bpp_optimized or SSE
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@@ -22,6 +22,11 @@ public:
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byte data[]; ///< Data, all zoomlevels.
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};
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Blitter_32bppOptimized()
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{
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this->SetSupportsMissingZoomLevels(true);
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}
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
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