Sprite cache: Allow caching only required subset of sprite zoom levels
Enable for blitters based on 32bpp_optimized or SSE
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@@ -24,6 +24,8 @@ Sprite *Blitter_Null::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *
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dest_sprite->width = sprite->width;
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dest_sprite->x_offs = sprite->x_offs;
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dest_sprite->y_offs = sprite->y_offs;
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dest_sprite->next = nullptr;
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dest_sprite->missing_zoom_levels = 0;
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return dest_sprite;
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}
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