Sprite cache: Allow caching only required subset of sprite zoom levels
Enable for blitters based on 32bpp_optimized or SSE
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@@ -105,7 +105,7 @@ Dimension GetSpriteSize(SpriteID sprid, Point *offset = nullptr, ZoomLevel zoom
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Dimension GetScaledSpriteSize(SpriteID sprid); /* widget.cpp */
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struct SpritePointerHolder;
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void DrawSpriteViewport(const SpritePointerHolder &sprite_store, const DrawPixelInfo *dpi, SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = nullptr);
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void PrepareDrawSpriteViewportSpriteStore(SpritePointerHolder &sprite_store, SpriteID img, PaletteID pal);
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void PrepareDrawSpriteViewportSpriteStore(SpritePointerHolder &sprite_store, const DrawPixelInfo *dpi, SpriteID img, PaletteID pal);
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void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = nullptr, ZoomLevel zoom = ZOOM_LVL_GUI);
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void DrawSpriteIgnorePadding(SpriteID img, PaletteID pal, const Rect &r, bool clicked, StringAlignment align); /* widget.cpp */
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std::unique_ptr<uint32[]> DrawSpriteToRgbaBuffer(SpriteID spriteId, ZoomLevel zoom = ZOOM_LVL_GUI);
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