(svn r3078) Some more stuff, which piled up:
- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants
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@@ -229,7 +229,7 @@ int AiNew_PickVehicle(Player *p)
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count = _cargoc.ai_roadveh_count[p->ainew.cargo];
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// Let's check it backwards.. we simply want to best engine available..
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for (i=start+count-1;i>=start;i--) {
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for (i = start + count - 1; i >= start; i--) {
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// Is it availiable?
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// Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY
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if (!HASBIT(GetEngine(i)->player_avail, _current_player) || GetEngine(i)->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue;
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@@ -238,7 +238,7 @@ int AiNew_PickVehicle(Player *p)
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if (!CmdFailed(ret)) break;
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}
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// We did not find a vehicle :(
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if (CmdFailed(ret)) { return -1; }
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if (CmdFailed(ret)) return -1;
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return i;
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}
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}
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