(svn r3078) Some more stuff, which piled up:
- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants
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@@ -1063,10 +1063,11 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e)
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DrawVehicleProfitButton(v, x, y + 13);
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SetDParam(0, v->unitnumber);
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if (IsAircraftHangarTile(v->tile) && (v->vehstatus & VS_HIDDEN))
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if (IsAircraftHangarTile(v->tile) && (v->vehstatus & VS_HIDDEN)) {
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str = STR_021F;
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else
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} else {
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str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
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}
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DrawString(x, y + 2, str, 0);
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SetDParam(0, v->profit_this_year);
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@@ -1100,7 +1101,7 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e)
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case 7: { /* Matrix to show vehicles */
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uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG;
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if (id_v >= w->vscroll.cap) { return;} // click out of bounds
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if (id_v >= w->vscroll.cap) return; // click out of bounds
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id_v += w->vscroll.pos;
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