(svn r3078) Some more stuff, which piled up:
- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants
This commit is contained in:
20
dock_gui.c
20
dock_gui.c
@@ -124,8 +124,8 @@ static void BuildDocksToolbWndProc(Window *w, WindowEvent *e)
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if (e->click.widget - 3 >= 0 && e->click.widget != 5) _build_docks_button_proc[e->click.widget - 3](w);
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break;
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case WE_KEYPRESS: {
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switch(e->keypress.keycode) {
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case WE_KEYPRESS:
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switch (e->keypress.keycode) {
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case '1': BuildDocksClick_Canal(w); break;
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case '2': BuildDocksClick_Lock(w); break;
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case '3': BuildDocksClick_Demolish(w); break;
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@@ -133,10 +133,9 @@ static void BuildDocksToolbWndProc(Window *w, WindowEvent *e)
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case '5': BuildDocksClick_Dock(w); break;
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case '6': BuildDocksClick_Buoy(w); break;
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case 'l': BuildDocksClick_Landscaping(w); break;
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default:
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return;
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default: return;
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}
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} break;
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break;
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case WE_PLACE_OBJ:
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_place_proc(e->place.tile);
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@@ -151,8 +150,9 @@ static void BuildDocksToolbWndProc(Window *w, WindowEvent *e)
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if (e->click.pt.x != -1) {
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if ((e->place.userdata & 0xF) == VPM_X_AND_Y) { // dragged actions
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GUIPlaceProcDragXY(e);
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} else if(e->place.userdata == VPM_X_OR_Y)
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} else if (e->place.userdata == VPM_X_OR_Y) {
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DoCommandP(e->place.tile, e->place.starttile, 0, CcBuildCanal, CMD_BUILD_CANAL | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_CANALS));
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}
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}
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break;
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@@ -161,10 +161,10 @@ static void BuildDocksToolbWndProc(Window *w, WindowEvent *e)
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SetWindowDirty(w);
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w = FindWindowById(WC_BUILD_STATION, 0);
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if (w != NULL) WP(w,def_d).close=true;
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if (w != NULL) WP(w,def_d).close = true;
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w = FindWindowById(WC_BUILD_DEPOT, 0);
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if (w != NULL) WP(w,def_d).close=true;
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if (w != NULL) WP(w,def_d).close = true;
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break;
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case WE_PLACE_PRESIZE: {
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@@ -298,7 +298,7 @@ static void UpdateDocksDirection(void)
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static void BuildDocksDepotWndProc(Window *w, WindowEvent *e)
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{
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switch(e->event) {
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switch (e->event) {
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case WE_PAINT:
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w->click_state = (1<<3) << _ship_depot_direction;
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DrawWindowWidgets(w);
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@@ -310,7 +310,7 @@ static void BuildDocksDepotWndProc(Window *w, WindowEvent *e)
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return;
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case WE_CLICK: {
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switch(e->click.widget) {
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switch (e->click.widget) {
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case 3:
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case 4:
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_ship_depot_direction = e->click.widget - 3;
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