(svn r3078) Some more stuff, which piled up:
- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants
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4
gui.h
4
gui.h
@@ -42,7 +42,7 @@ void PlaceProc_BuyLand(TileIndex tile);
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void ShowPlayerTrains(PlayerID player, StationID station);
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void ShowTrainViewWindow(Vehicle *v);
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void ShowTrainDetailsWindow(Vehicle *v);
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void ShowOrdersWindow(Vehicle *v);
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void ShowOrdersWindow(const Vehicle* v);
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void ShowRoadVehViewWindow(Vehicle *v);
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@@ -95,7 +95,7 @@ void ShowEstimatedCostOrIncome(int32 cost, int x, int y);
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void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y);
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void DrawStationCoverageAreaText(int sx, int sy, uint mask,int rad);
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void CheckRedrawStationCoverage(Window *w);
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void CheckRedrawStationCoverage(const Window* w);
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void ShowSmallMap(void);
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void ShowExtraViewPortWindow(void);
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