(svn r18481) -Codechange: unify the curve pathfinder penalty defaults; 0.01 tile won't make a dent, 3 tiles might be a bit too much
-Feature-ish: make maximum pathfinder penalties for finding depots customisable, also increase it slightly to 20 tiles worth of penalties.
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@@ -19,12 +19,12 @@
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/**
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* Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using NPF.
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* @param v vehicle that needs to go to some depot
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* @param max_distance max distance (number of track tiles) from the current vehicle position
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* (used also as optimization - the pathfinder can stop path finding if max_distance
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* @param max_penalty max distance (in pathfinder penalty) from the current vehicle position
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* (used also as optimization - the pathfinder can stop path finding if max_penalty
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* was reached and no depot was seen)
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* @return the data about the depot
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*/
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FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance);
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FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penalty);
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/**
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* Finds the best path for given road vehicle using NPF.
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@@ -49,12 +49,12 @@ Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
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/**
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* Used when user sends train to the nearest depot or if train needs servicing using NPF
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* @param v train that needs to go to some depot
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* @param max_distance max distance (number of track tiles) from the current train position
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* (used also as optimization - the pathfinder can stop path finding if max_distance
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* @param max_penalty max max_penalty (in pathfinder penalty) from the current train position
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* (used also as optimization - the pathfinder can stop path finding if max_penalty
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* was reached and no depot was seen)
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* @return the data about the depot
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*/
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FindDepotData NPFTrainFindNearestDepot(const Train *v, int max_distance);
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FindDepotData NPFTrainFindNearestDepot(const Train *v, int max_penalty);
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/**
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* Try to extend the reserved path of a train to the nearest safe tile using NPF.
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