(svn r18481) -Codechange: unify the curve pathfinder penalty defaults; 0.01 tile won't make a dent, 3 tiles might be a bit too much

-Feature-ish: make maximum pathfinder penalties for finding depots customisable, also increase it slightly to 20 tiles worth of penalties.
This commit is contained in:
rubidium
2009-12-13 10:48:44 +00:00
parent 3cfcae07e2
commit 472e5501fa
11 changed files with 65 additions and 44 deletions

View File

@@ -2093,8 +2093,8 @@ static FindDepotData FindClosestTrainDepot(Train *v, int max_distance)
if (IsRailDepotTile(origin.tile)) return FindDepotData(origin.tile, 0);
switch (_settings_game.pf.pathfinder_for_trains) {
case VPF_NPF: return NPFTrainFindNearestDepot(v, max_distance);
case VPF_YAPF: return YapfTrainFindNearestDepot(v, max_distance);
case VPF_NPF: return NPFTrainFindNearestDepot(v, _settings_game.pf.npf.maximum_go_to_depot_penalty);
case VPF_YAPF: return YapfTrainFindNearestDepot(v, _settings_game.pf.yapf.maximum_go_to_depot_penalty);
default: NOT_REACHED();
}
@@ -4100,17 +4100,22 @@ bool Train::Tick()
static void CheckIfTrainNeedsService(Train *v)
{
static const uint MAX_ACCEPTABLE_DEPOT_DIST = 16;
if (Company::Get(v->owner)->settings.vehicle.servint_trains == 0 || !v->NeedsAutomaticServicing()) return;
if (v->IsInDepot()) {
VehicleServiceInDepot(v);
return;
}
FindDepotData tfdd = FindClosestTrainDepot(v, MAX_ACCEPTABLE_DEPOT_DIST);
uint max_penalty;
switch (_settings_game.pf.pathfinder_for_trains) {
case VPF_NPF: max_penalty = _settings_game.pf.npf.maximum_go_to_depot_penalty; break;
case VPF_YAPF: max_penalty = _settings_game.pf.yapf.maximum_go_to_depot_penalty; break;
default: NOT_REACHED();
}
FindDepotData tfdd = FindClosestTrainDepot(v, max_penalty);
/* Only go to the depot if it is not too far out of our way. */
if (tfdd.best_length == UINT_MAX || tfdd.best_length > MAX_ACCEPTABLE_DEPOT_DIST) {
if (tfdd.best_length == UINT_MAX || tfdd.best_length > max_penalty) {
if (v->current_order.IsType(OT_GOTO_DEPOT)) {
/* If we were already heading for a depot but it has
* suddenly moved farther away, we continue our normal