(svn r22482) -Codechange: Add some contants for the number of ticks between certain cyclical tasks.
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@@ -704,7 +704,7 @@ void OnTick_Town()
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Town *t;
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FOR_ALL_TOWNS(t) {
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/* Run town tick at regular intervals, but not all at once. */
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if ((_tick_counter + t->index) % TOWN_GROWTH_FREQUENCY == 0) {
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if ((_tick_counter + t->index) % TOWN_GROWTH_TICKS == 0) {
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TownTickHandler(t);
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}
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}
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@@ -2737,7 +2737,7 @@ static void UpdateTownGrowRate(Town *t)
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if (_settings_game.economy.town_growth_rate == 0 && t->fund_buildings_months == 0) return;
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/**
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* Towns are processed every TOWN_GROWTH_FREQUENCY ticks, and this is the
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* Towns are processed every TOWN_GROWTH_TICKS ticks, and this is the
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* number of times towns are processed before a new building is built.
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*/
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static const uint16 _grow_count_values[2][6] = {
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