(svn r20532) -Codechange: unify selling of vehicles a bit
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@@ -338,36 +338,6 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, const Engine *
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}
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/**
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* Sell an aircraft.
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* @param tile unused
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* @param flags for command type
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* @param p1 vehicle ID to be sold
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* @param p2 unused
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdSellAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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Aircraft *v = Aircraft::GetIfValid(p1);
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if (v == NULL) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (!v->IsStoppedInDepot()) return_cmd_error(STR_ERROR_AIRCRAFT_MUST_BE_STOPPED);
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if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
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ret = CommandCost(EXPENSES_NEW_VEHICLES, -v->value);
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if (flags & DC_EXEC) {
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delete v;
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}
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return ret;
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}
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bool Aircraft::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
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{
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const Station *st = GetTargetAirportIfValid(this);
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