(svn r16965) -Codechange: use tile area instead of sets of variables for the station joiner code.

This commit is contained in:
rubidium
2009-07-26 21:07:03 +00:00
parent 4aa2785757
commit 47a37b6093
9 changed files with 72 additions and 58 deletions

View File

@@ -1124,27 +1124,24 @@ static bool AddNearbyStation(TileIndex tile, void *user_data)
* @param distant_join Search for adjacent stations (false) or stations fully
* within station spread
**/
static const Station *FindStationsNearby(TileIndex tile, int w, int h, bool distant_join)
static const Station *FindStationsNearby(TileArea ta, bool distant_join)
{
TileArea ctx;
ctx.tile = tile;
ctx.w = w;
ctx.h = h;
TileArea ctx = ta;
_stations_nearby_list.Clear();
_deleted_stations_nearby.Clear();
/* Check the inside, to return, if we sit on another station */
BEGIN_TILE_LOOP(t, w, h, tile)
BEGIN_TILE_LOOP(t, ta.w, ta.h, ta.tile)
if (t < MapSize() && IsTileType(t, MP_STATION) && Station::IsValidID(GetStationIndex(t))) return Station::GetByTile(t);
END_TILE_LOOP(t, w, h, tile)
END_TILE_LOOP(t, ta.w, ta.h, ta.tile)
/* Look for deleted stations */
const BaseStation *st;
FOR_ALL_BASE_STATIONS(st) {
if (Station::IsExpected(st) && !st->IsInUse() && st->owner == _local_company) {
/* Include only within station spread (yes, it is strictly less than) */
if (max(DistanceMax(tile, st->xy), DistanceMax(TILE_ADDXY(tile, w - 1, h - 1), st->xy)) < _settings_game.station.station_spread) {
if (max(DistanceMax(ta.tile, st->xy), DistanceMax(TILE_ADDXY(ta.tile, ta.w - 1, ta.h - 1), st->xy)) < _settings_game.station.station_spread) {
TileAndStation *ts = _deleted_stations_nearby.Append();
ts->tile = st->xy;
ts->station = st->index;
@@ -1161,11 +1158,11 @@ static const Station *FindStationsNearby(TileIndex tile, int w, int h, bool dist
/* Only search tiles where we have a chance to stay within the station spread.
* The complete check needs to be done in the callback as we don't know the
* extent of the found station, yet. */
if (distant_join && min(w, h) >= _settings_game.station.station_spread) return NULL;
uint max_dist = distant_join ? _settings_game.station.station_spread - min(w, h) : 1;
if (distant_join && min(ta.w, ta.h) >= _settings_game.station.station_spread) return NULL;
uint max_dist = distant_join ? _settings_game.station.station_spread - min(ta.w, ta.h) : 1;
tile = TILE_ADD(ctx.tile, TileOffsByDir(DIR_N));
CircularTileSearch(&tile, max_dist, w, h, AddNearbyStation, &ctx);
TileIndex tile = TILE_ADD(ctx.tile, TileOffsByDir(DIR_N));
CircularTileSearch(&tile, max_dist, ta.w, ta.h, AddNearbyStation, &ctx);
return NULL;
}
@@ -1203,21 +1200,17 @@ static const NWidgetPart _nested_select_station_widgets[] = {
struct SelectStationWindow : Window {
CommandContainer select_station_cmd; ///< Command to build new station
TileIndex tile; ///< Base tile of new station
int size_x; ///< Size in x direction of new station
int size_y; ///< Size in y direction of new station
TileArea area; ///< Location of new station
SelectStationWindow(const WindowDesc *desc, CommandContainer cmd, int w, int h) :
SelectStationWindow(const WindowDesc *desc, CommandContainer cmd, TileArea ta) :
Window(desc, 0),
select_station_cmd(cmd),
tile(cmd.tile),
size_x(w),
size_y(h)
area(ta)
{
this->vscroll.cap = 6;
this->resize.step_height = 10;
FindStationsNearby(this->tile, this->size_x, this->size_y, true);
FindStationsNearby(this->area, true);
this->FindWindowPlacementAndResize(desc);
}
@@ -1281,7 +1274,7 @@ struct SelectStationWindow : Window {
virtual void OnInvalidateData(int data)
{
FindStationsNearby(this->tile, this->size_x, this->size_y, true);
FindStationsNearby(this->area, true);
this->SetDirty();
}
};
@@ -1301,7 +1294,7 @@ static const WindowDesc _select_station_desc(
* @param h Height of the to-be-built station
* @return whether we need to show the station selection window.
*/
static bool StationJoinerNeeded(CommandContainer cmd, int w, int h)
static bool StationJoinerNeeded(CommandContainer cmd, TileArea ta)
{
/* Only show selection if distant join is enabled in the settings */
if (!_settings_game.station.distant_join_stations) return false;
@@ -1326,7 +1319,7 @@ static bool StationJoinerNeeded(CommandContainer cmd, int w, int h)
/* Test for adjacent station or station below selection.
* If adjacent-stations is disabled and we are building next to a station, do not show the selection window.
* but join the other station immediatelly. */
const Station *st = FindStationsNearby(cmd.tile, w, h, false);
const Station *st = FindStationsNearby(ta, false);
return st == NULL && (_settings_game.station.adjacent_stations || _stations_nearby_list.Length() == 0);
}
@@ -1336,12 +1329,12 @@ static bool StationJoinerNeeded(CommandContainer cmd, int w, int h)
* @param w Width of the to-be-built station
* @param h Height of the to-be-built station
*/
void ShowSelectStationIfNeeded(CommandContainer cmd, int w, int h)
void ShowSelectStationIfNeeded(CommandContainer cmd, TileArea ta)
{
if (StationJoinerNeeded(cmd, w, h)) {
if (StationJoinerNeeded(cmd, ta)) {
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
if (BringWindowToFrontById(WC_SELECT_STATION, 0)) return;
new SelectStationWindow(&_select_station_desc, cmd, w, h);
new SelectStationWindow(&_select_station_desc, cmd, ta);
} else {
DoCommandP(&cmd);
}