(svn r23084) -Codechange: get rid of a redundant variable
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@@ -79,7 +79,7 @@ extern const byte _slope_to_sprite_offset[32] = {
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/**
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* Description of the snow line throughout the year.
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*
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* If it is \c NULL, a static snowline height is used, as set by \c _settings_game.game_creation.snow_line.
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* If it is \c NULL, a static snowline height is used, as set by \c _settings_game.game_creation.snow_line_height.
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* Otherwise it points to a table loaded from a newGRF file that describes the variable snowline.
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* @ingroup SnowLineGroup
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* @see GetSnowLine() GameCreationSettings
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@@ -561,7 +561,7 @@ void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS])
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*/
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byte GetSnowLine()
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{
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if (_snow_line == NULL) return _settings_game.game_creation.snow_line;
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if (_snow_line == NULL) return _settings_game.game_creation.snow_line_height * TILE_HEIGHT;
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YearMonthDay ymd;
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ConvertDateToYMD(_date, &ymd);
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@@ -575,7 +575,7 @@ byte GetSnowLine()
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*/
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byte HighestSnowLine()
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{
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return _snow_line == NULL ? _settings_game.game_creation.snow_line : _snow_line->highest_value;
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return _snow_line == NULL ? _settings_game.game_creation.snow_line_height * TILE_HEIGHT : _snow_line->highest_value;
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}
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/**
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@@ -585,7 +585,7 @@ byte HighestSnowLine()
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*/
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byte LowestSnowLine()
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{
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return _snow_line == NULL ? _settings_game.game_creation.snow_line : _snow_line->lowest_value;
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return _snow_line == NULL ? _settings_game.game_creation.snow_line_height * TILE_HEIGHT : _snow_line->lowest_value;
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}
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/**
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