(svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, therefore it does not belong in _gui.

This commit is contained in:
peter1138
2009-01-19 12:07:01 +00:00
parent 8fabd3982d
commit 481c2164d0
4 changed files with 66 additions and 69 deletions

View File

@@ -2311,7 +2311,71 @@ static TownActionProc *const _town_action_proc[] = {
TownActionBribe
};
extern uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t);
enum TownActions {
TACT_NONE = 0x00,
TACT_ADVERTISE_SMALL = 0x01,
TACT_ADVERTISE_MEDIUM = 0x02,
TACT_ADVERTISE_LARGE = 0x04,
TACT_ROAD_REBUILD = 0x08,
TACT_BUILD_STATUE = 0x10,
TACT_FOUND_BUILDINGS = 0x20,
TACT_BUY_RIGHTS = 0x40,
TACT_BRIBE = 0x80,
TACT_ADVERTISE = TACT_ADVERTISE_SMALL | TACT_ADVERTISE_MEDIUM | TACT_ADVERTISE_LARGE,
TACT_CONSTRUCTION = TACT_ROAD_REBUILD | TACT_BUILD_STATUE | TACT_FOUND_BUILDINGS,
TACT_FUNDS = TACT_BUY_RIGHTS | TACT_BRIBE,
TACT_ALL = TACT_ADVERTISE | TACT_CONSTRUCTION | TACT_FUNDS,
};
DECLARE_ENUM_AS_BIT_SET(TownActions);
/** Get a list of available actions to do at a town.
* @param nump if not NULL add put the number of available actions in it
* @param cid the company that is querying the town
* @param t the town that is queried
* @return bitmasked value of enabled actions
*/
uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t)
{
int num = 0;
TownActions buttons = TACT_NONE;
/* Spectators and unwanted have no options */
if (cid != COMPANY_SPECTATOR && !(_settings_game.economy.bribe && t->unwanted[cid])) {
/* Things worth more than this are not shown */
Money avail = GetCompany(cid)->money + _price.station_value * 200;
Money ref = _price.build_industry >> 8;
/* Check the action bits for validity and
* if they are valid add them */
for (uint i = 0; i != lengthof(_town_action_costs); i++) {
const TownActions cur = (TownActions)(1 << i);
/* Is the company not able to bribe ? */
if (cur == TACT_BRIBE && (!_settings_game.economy.bribe || t->ratings[cid] >= RATING_BRIBE_MAXIMUM))
continue;
/* Is the company not able to buy exclusive rights ? */
if (cur == TACT_BUY_RIGHTS && !_settings_game.economy.exclusive_rights)
continue;
/* Is the company not able to build a statue ? */
if (cur == TACT_BUILD_STATUE && HasBit(t->statues, cid))
continue;
if (avail >= _town_action_costs[i] * ref) {
buttons |= cur;
num++;
}
}
}
if (nump != NULL) *nump = num;
return buttons;
}
/** Do a town action.
* This performs an action such as advertising, building a statue, funding buildings,