(svn r22397) -Document: some tidbits of the blitter code
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@@ -16,12 +16,10 @@
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#include "../core/bitmath_func.hpp"
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#include "../gfx_func.h"
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/** Base for all 32bpp blitters. */
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class Blitter_32bppBase : public Blitter {
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public:
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/* virtual */ uint8 GetScreenDepth() { return 32; }
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// /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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// /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
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// /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
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/* virtual */ void *MoveTo(const void *video, int x, int y);
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/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
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/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
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