(svn r22397) -Document: some tidbits of the blitter code

This commit is contained in:
rubidium
2011-05-01 10:15:33 +00:00
parent 70c7ec30b1
commit 485c7cd99e
20 changed files with 91 additions and 52 deletions

View File

@@ -15,11 +15,13 @@
#include "8bpp_base.hpp"
#include "factory.hpp"
/** 8bpp blitter optimised for speed. */
class Blitter_8bppOptimized : public Blitter_8bppBase {
public:
/** Data stored about a (single) sprite. */
struct SpriteData {
uint32 offset[ZOOM_LVL_COUNT]; ///< offsets (from .data) to streams for different zoom levels
byte data[]; ///< data, all zoomlevels
uint32 offset[ZOOM_LVL_COUNT]; ///< Offsets (from .data) to streams for different zoom levels.
byte data[]; ///< Data, all zoomlevels.
};
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
@@ -28,6 +30,7 @@ public:
/* virtual */ const char *GetName() { return "8bpp-optimized"; }
};
/** Factory for the 8bpp blitter optimised for speed. */
class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> {
public:
/* virtual */ const char *GetName() { return "8bpp-optimized"; }