(svn r22397) -Document: some tidbits of the blitter code
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@@ -14,6 +14,7 @@
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#include "factory.hpp"
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/** Blitter that does nothing. */
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class Blitter_Null : public Blitter {
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public:
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/* virtual */ uint8 GetScreenDepth() { return 0; }
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@@ -23,7 +24,7 @@ public:
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/* virtual */ void *MoveTo(const void *video, int x, int y) { return NULL; };
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/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour) {};
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/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour) {};
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/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour) {};
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/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width) {};
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/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height) {};
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/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height) {};
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/* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) {};
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@@ -36,6 +37,7 @@ public:
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/* virtual */ int GetBytesPerPixel() { return 0; }
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};
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/** Factory for the blitter that doesn nothing. */
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class FBlitter_Null: public BlitterFactory<FBlitter_Null> {
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public:
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/* virtual */ const char *GetName() { return "null"; }
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