(svn r16930) -Codechange: more StringID name unification and grouping
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@@ -381,11 +381,11 @@ static const Widget _heightmap_load_widgets[] = {
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/* Tree placer */
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{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 197, 207, STR_TREE_PLACER, STR_NULL}, // GLAND_TREE_TEXT
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{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 196, 207, STR_ARROW_DOWN, STR_NULL}, // GLAND_TREE_PULLDOWN
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{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 196, 207, STR_BLACK_ARROW_DOWN, STR_NULL}, // GLAND_TREE_PULLDOWN
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/* Heightmap rotation */
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{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 215, 225, STR_HEIGHTMAP_ROTATION, STR_NULL}, // GLAND_HEIGHTMAP_ROTATION_TEXT
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{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 214, 225, STR_ARROW_DOWN, STR_NULL}, // GLAND_HEIGHTMAP_ROTATION_PULLDOWN
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{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 214, 225, STR_BLACK_ARROW_DOWN, STR_NULL}, // GLAND_HEIGHTMAP_ROTATION_PULLDOWN
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{ WIDGETS_END},
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};
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@@ -476,10 +476,10 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_VERTICAL),
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/* Tree placer. */
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TREE_PULLDOWN), SetMinimalSize(118, 12), SetDataTip(STR_ARROW_DOWN, STR_NULL),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TREE_PULLDOWN), SetMinimalSize(118, 12), SetDataTip(STR_BLACK_ARROW_DOWN, STR_NULL),
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NWidget(NWID_SPACER), SetMinimalSize(0, 6),
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/* Heightmap rotation. */
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_HEIGHTMAP_ROTATION_PULLDOWN), SetMinimalSize(118, 12), SetDataTip(STR_ARROW_DOWN, STR_NULL),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_HEIGHTMAP_ROTATION_PULLDOWN), SetMinimalSize(118, 12), SetDataTip(STR_BLACK_ARROW_DOWN, STR_NULL),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(11, 0),
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/* Generate button. */
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@@ -719,7 +719,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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case GLAND_START_DATE_TEXT: // Year text
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this->widget_id = GLAND_START_DATE_TEXT;
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SetDParam(0, _settings_newgame.game_creation.starting_year);
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ShowQueryString(STR_CONFIG_SETTING_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE);
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ShowQueryString(STR_JUST_INT, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE);
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break;
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case GLAND_SNOW_LEVEL_DOWN:
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@@ -737,7 +737,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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case GLAND_SNOW_LEVEL_TEXT: // Snow line text
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this->widget_id = GLAND_SNOW_LEVEL_TEXT;
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SetDParam(0, _settings_newgame.game_creation.snow_line_height);
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ShowQueryString(STR_CONFIG_SETTING_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE);
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ShowQueryString(STR_JUST_INT, STR_SNOW_LINE_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE);
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break;
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case GLAND_TREE_PULLDOWN: // Tree placer
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@@ -818,7 +818,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
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this->widget_id = widget;
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SetDParam(0, _settings_newgame.game_creation.custom_town_number);
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ShowQueryString(STR_CONFIG_SETTING_INT32, STR_NUMBER_OF_TOWNS, 5, 50, this, CS_NUMERAL, QSF_NONE);
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ShowQueryString(STR_JUST_INT, STR_NUMBER_OF_TOWNS, 5, 50, this, CS_NUMERAL, QSF_NONE);
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};
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IConsoleSetSetting("difficulty.number_towns", index);
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break;
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@@ -1043,7 +1043,7 @@ struct CreateScenarioWindow : public Window
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case CSCEN_START_DATE_TEXT: // Year text
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this->widget_id = CSCEN_START_DATE_TEXT;
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SetDParam(0, _settings_newgame.game_creation.starting_year);
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ShowQueryString(STR_CONFIG_SETTING_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE);
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ShowQueryString(STR_JUST_INT, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE);
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break;
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case CSCEN_FLAT_LAND_HEIGHT_DOWN:
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@@ -1061,7 +1061,7 @@ struct CreateScenarioWindow : public Window
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case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
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this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
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SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
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ShowQueryString(STR_CONFIG_SETTING_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE);
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ShowQueryString(STR_JUST_INT, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE);
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break;
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}
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}
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