Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)
Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions
slightly higher than ours. Of course, as time went by, this
caught up with us, and we are now almost pushing a new version
that would conflict with them. To avoid users creating unneeded
issues about "why can I not load my savegame", lets be ahead of
the curve and flat-out refuse to load them.
Version-wise, this is totally fine. We have ~32k versions to go
before we run out (0x8000 is masked by JGRPP; we should avoid
using that). At the rate we bump savegames, this is not going to
happen in any sane reality.
(cherry picked from commit d8c8f4e72d)
This commit is contained in:
committed by
Jonathan G Rennison
parent
483ed2f468
commit
488187a423
@@ -5282,6 +5282,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is mad
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STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable
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STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writeable
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STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed
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STR_GAME_SAVELOAD_ERROR_PATCHPACK :Savegame is made with a modified version
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STR_GAME_SAVELOAD_NOT_AVAILABLE :<not available>
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STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed
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