Version: Committing version data for tag: jgrpp-0.15.0
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jgrpp-0.14.0 27623 0 jgrpp-0.14.0
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jgrpp-0.15.0 27656 0 jgrpp-0.15.0
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c6d8bc3b36f617d60054e7309dcc32daf4c2926aefecbe3b5083a0dc9ea7803d -
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README.md
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README.md
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## JGR's Patchpack version 0.14.0
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## JGR's Patchpack version 0.15.0
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This is a collection of patches applied to [OpenTTD](http://www.openttd.org/)
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@@ -106,7 +106,7 @@ See [jgrpp-changelog.md](jgrpp-changelog.md) for changelog.
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* More conditional orders: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=38317) (added in v0.3.0)
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* Include the train length and group name in the vehicle details window (added in v0.3.0)
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This are each controlled by a setting (on by default).
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These are each controlled by a setting (on by default).
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* Pause the game when cargo dest link graph jobs lag (added in v0.4.0)
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Previously if a cargo dest link graph update job took longer than permitted, the game would block until it completed, preventing all user interaction.
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@@ -152,6 +152,14 @@ See [jgrpp-changelog.md](jgrpp-changelog.md) for changelog.
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* Increase number of available rail track types from 16 to 32 [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=74365) (added in v0.13.0)
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* Cargo type orders, this allows order load/unload types to be set per cargo type [imported](https://www.tt-forums.net/viewtopic.php?p=1047749) (added in v0.15.0)
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This has been modified so that cargo dest can follow orders with different load/unload types.
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* Random town road reconstruction [imported](https://www.tt-forums.net/viewtopic.php?f=33&t=36438) (added in v0.15.0)
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This has been modified to change the setting scale. This defaults to off.
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* When building tunnels, open new viewports at the far end of the tunnel [imported](https://www.tt-forums.net/viewtopic.php?f=33&t=72639) (added in v0.15.0)
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* Performance improvements
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* Improve dedicated server performance. Up to approximately 2.5x faster. (added in v0.8.1)
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* Improve cargodest link graph calculation performance. Up to approximately 33% faster. (added in v0.8.1)
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@@ -191,3 +199,12 @@ Many features have two branches, the *feature* branches are just the raw feature
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There are not generally savegame compatible with anything else, except for loading of trunk savegame versions at or before the point where the branch diverged from trunk.
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All other load attempts may result in undefined behaviour.
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The *feature-sx* branches use the savegame framework in the *save_ext* branch.
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#### Compiler requirements
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As of v0.15.0, C++11 support is required.
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The minimum supported compiler versions are:
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* GCC: 4.7
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* clang: 3.3
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Sufficienty up-to-date versions of other compiler toolchains including MSVC and ICC should also work.
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* * *
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### v0.15.0 (2016-09-27)
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* Signals on bridges/tunnels:
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* Fix crash when dragging signals over bridges/tunnels.
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* Fix bridge/tunnel entrance signal not always being redrawn when state changes.
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* Display correct signal state for all signals on bridge middle part, not just first 16.
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* Add cargo type orders patch, this allows order load/unload types to be set per cargo type.
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* Add random town road reconstruction patch (default off).
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* Add patch: when building tunnels, open new viewports at the far end of the tunnel.
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* Template-based train replacement:
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* Fix vehicle not being unselected when aborting drag.
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* Sell button now lowers on hover.
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* Enhanced viewports: Fix route markers/lines being hidden when using drop-down menus in the order window.
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* Compiler requirements change: C++11 support is now required.
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* Improve clang compiler support.
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* Various minor performance improvements.
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* Bump trunk base from r27623 to r27656
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### v0.14.0 (2016-07-27)
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* Routing restrictions:
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* Add conditionals: train weight, power, max T.E., power/weight and max T.E/weight.
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