(svn r26803) -Doc: Document some fields in the build vehicle gui, and the rail definition struct.
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@@ -951,16 +951,16 @@ void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selecte
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/** GUI for building vehicles. */
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struct BuildVehicleWindow : Window {
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VehicleType vehicle_type;
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VehicleType vehicle_type; ///< Type of vehicles shown in the window.
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union {
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RailTypeByte railtype;
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RoadTypes roadtypes;
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} filter;
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bool descending_sort_order;
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byte sort_criteria;
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bool listview_mode;
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EngineID sel_engine;
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EngineID rename_engine;
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RailTypeByte railtype; ///< Rail type to show, or #RAILTYPE_END.
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RoadTypes roadtypes; ///< Road type to show, or #ROADTYPES_ALL.
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} filter; ///< Filter to apply.
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bool descending_sort_order; ///< Sort direction, @see _engine_sort_direction
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byte sort_criteria; ///< Current sort criterium.
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bool listview_mode; ///< If set, only display the available vehicles and do not show a 'build' button.
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EngineID sel_engine; ///< Currently selected engine, or #INVALID_ENGINE
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EngineID rename_engine; ///< Engine being renamed.
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GUIEngineList eng_list;
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CargoID cargo_filter[NUM_CARGO + 2]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE
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StringID cargo_filter_texts[NUM_CARGO + 3]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
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