Change settings for using default signal graphics and signal recolouring
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@@ -124,6 +124,12 @@ enum ViewportScrollMode {
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VSM_END, ///< Number of scroll mode settings.
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};
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enum ShowSignalDefaultMode {
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SSDM_OFF,
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SSDM_ON,
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SSDM_RESTRICTED_RECOLOUR,
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};
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/** Settings related to time display. This may be loaded from the savegame and/or overriden by the client. */
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struct TimeSettings {
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bool time_in_minutes; ///< whether to use the hh:mm conversion when printing dates
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@@ -246,8 +252,8 @@ struct GUISettings : public TimeSettings {
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bool show_train_length_in_details; ///< show train length in vehicle details window top widget
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bool show_train_weight_ratios_in_details; ///< show train weight ratios in vehicle details window top widget
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bool show_vehicle_group_in_details; ///< show vehicle group in vehicle details window top widget
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bool show_restricted_signal_default; ///< Show restricted electric signals using the default sprite
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bool show_all_signal_default; ///< Show all signals using the default sprite
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bool show_restricted_signal_recolour; ///< Show restricted electric signals with recoloured signal post
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uint8 show_all_signal_default; ///< Show all signals using the default sprite
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bool show_adv_tracerestrict_features; ///< Show advanced trace restrict features in UI
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bool show_progsig_ui; ///< Show programmable pre-signals feature in UI
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bool show_noentrysig_ui; ///< Show no-entry signals feature in UI
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