(svn r1333) Fix: No crash when creating a game with American town names any more
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@@ -89,7 +89,7 @@ static byte MakeEnglishAdditionalTownName(byte *buf, uint32 seed)
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}
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}
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else
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else
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{
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{
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strcat(buf, name_additional_english_1b3b[GetNumberBasedOnSeed(12, lengthof(name_additional_english_1b3a), seed)]);
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strcat(buf, name_additional_english_1b3b[GetNumberBasedOnSeed(12, lengthof(name_additional_english_1b3b), seed)]);
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}
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}
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}
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}
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