(svn r1333) Fix: No crash when creating a game with American town names any more
This commit is contained in:
		@@ -89,7 +89,7 @@ static byte MakeEnglishAdditionalTownName(byte *buf, uint32 seed)
 | 
				
			|||||||
		}
 | 
							}
 | 
				
			||||||
		else
 | 
							else
 | 
				
			||||||
		{
 | 
							{
 | 
				
			||||||
			strcat(buf, name_additional_english_1b3b[GetNumberBasedOnSeed(12, lengthof(name_additional_english_1b3a), seed)]);
 | 
								strcat(buf, name_additional_english_1b3b[GetNumberBasedOnSeed(12, lengthof(name_additional_english_1b3b), seed)]);
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user