Add support for loading ChillPP v8 savegames

This commit is contained in:
Jonathan G Rennison
2020-01-03 00:03:43 +00:00
parent 223d542bf1
commit 4936b3ba51
9 changed files with 119 additions and 45 deletions

View File

@@ -23,6 +23,8 @@
static uint32 _map_dim_x;
static uint32 _map_dim_y;
extern bool _sl_maybe_chillpp;
static const SaveLoadGlobVarList _map_dimensions[] = {
SLEG_CONDVAR(_map_dim_x, SLE_UINT32, SLV_6, SL_MAX_VERSION),
SLEG_CONDVAR(_map_dim_y, SLE_UINT32, SLV_6, SL_MAX_VERSION),
@@ -65,8 +67,24 @@ static void Load_MAPT()
}
}
static void Check_MAPH_common()
{
if (_sl_maybe_chillpp && (SlGetFieldLength() == 0 || SlGetFieldLength() == _map_dim_x * _map_dim_y * 2)) {
_sl_maybe_chillpp = false;
extern void SlXvChillPPSpecialSavegameVersions();
SlXvChillPPSpecialSavegameVersions();
}
}
static void Check_MAPH()
{
Check_MAPH_common();
SlSkipBytes(SlGetFieldLength());
}
static void Load_MAPH()
{
Check_MAPH_common();
if (SlXvIsFeaturePresent(XSLFI_CHILLPP)) {
if (SlGetFieldLength() != 0) {
_sl_xv_feature_versions[XSLFI_HEIGHT_8_BIT] = 2;
@@ -282,7 +300,7 @@ static void Save_WMAP()
extern const ChunkHandler _map_chunk_handlers[] = {
{ 'MAPS', Save_MAPS, Load_MAPS, nullptr, Check_MAPS, CH_RIFF },
{ 'MAPT', nullptr, Load_MAPT, nullptr, nullptr, CH_RIFF },
{ 'MAPH', nullptr, Load_MAPH, nullptr, nullptr, CH_RIFF },
{ 'MAPH', nullptr, Load_MAPH, nullptr, Check_MAPH, CH_RIFF },
{ 'MAPO', nullptr, Load_MAP1, nullptr, nullptr, CH_RIFF },
{ 'MAP2', nullptr, Load_MAP2, nullptr, nullptr, CH_RIFF },
{ 'M3LO', nullptr, Load_MAP3, nullptr, nullptr, CH_RIFF },