(svn r12476) -Codechange: split type engine related types from engine.h (and openttd.h) to engine_type.h.
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@@ -10,12 +10,8 @@
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// Forward declarations of structs.
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typedef byte LandscapeID;
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typedef uint16 EngineID;
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typedef uint16 UnitID;
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/* IDs used in Pools */
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typedef uint16 EngineRenewID;
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enum GameModes {
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GM_MENU,
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GM_NORMAL,
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