(svn r1852) Start cleaning up sprite handling:

- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite.
- Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon)
This commit is contained in:
tron
2005-02-08 22:22:42 +00:00
parent b0042740a6
commit 49a4d014b9
3 changed files with 26 additions and 24 deletions

26
gfx.c
View File

@@ -5,7 +5,7 @@
#include "table/palettes.h"
#include "hal.h"
static void GfxMainBlitter(byte *sprite, int x, int y, int mode);
static void GfxMainBlitter(Sprite *sprite, int x, int y, int mode);
static int _stringwidth_out;
static byte _cursor_backup[64*64];
@@ -1312,7 +1312,7 @@ static void GfxBlitZoomOutUncomp(BlitterParams *bp)
typedef void (*BlitZoomFunc)(BlitterParams *bp);
static void GfxMainBlitter(byte *sprite, int x, int y, int mode)
static void GfxMainBlitter(Sprite *sprite, int x, int y, int mode)
{
DrawPixelInfo *dpi = _cur_dpi;
int start_x, start_y;
@@ -1334,13 +1334,13 @@ static void GfxMainBlitter(byte *sprite, int x, int y, int mode)
};
/* decode sprite header */
x += (int16)READ_LE_UINT16(&((SpriteHdr*)sprite)->x_offs);
y += (int16)READ_LE_UINT16(&((SpriteHdr*)sprite)->y_offs);
bp.width_org = bp.width = READ_LE_UINT16(&((SpriteHdr*)sprite)->width);
bp.height_org = bp.height = ((SpriteHdr*)sprite)->height;
info = ((SpriteHdr*)sprite)->info;
x += (int16)TO_LE16(sprite->x_offs);
y += (int16)TO_LE16(sprite->y_offs);
bp.width_org = bp.width = TO_LE16(sprite->width);
bp.height_org = bp.height = sprite->height;
info = sprite->info;
bp.info = info;
bp.sprite_org = bp.sprite = sprite + sizeof(SpriteHdr);
bp.sprite_org = bp.sprite = sprite->data;
bp.dst = dpi->dst_ptr;
bp.mode = mode;
bp.pitch = dpi->pitch;
@@ -1905,17 +1905,17 @@ bool FillDrawPixelInfo(DrawPixelInfo *n, DrawPixelInfo *o, int left, int top, in
static void SetCursorSprite(uint cursor)
{
CursorVars *cv = &_cursor;
byte *p;
const Sprite *p;
if (cv->sprite == cursor)
return;
p = GetSpritePtr(cursor & 0x3FFF);
cv->sprite = cursor;
cv->size.y = *(byte*)(p+1);
cv->size.x = READ_LE_UINT16(p+2);
cv->offs.x = (int16)READ_LE_UINT16(p+4);
cv->offs.y = (int16)READ_LE_UINT16(p+6);
cv->size.y = p->height;
cv->size.x = TO_LE16(p->width);
cv->offs.x = (int16)TO_LE16(p->x_offs);
cv->offs.y = (int16)TO_LE16(p->y_offs);
cv->dirty = true;
}