Set adjacent crossings setting to false when loading pre v300 trunk savegames
This commit is contained in:
@@ -3814,6 +3814,8 @@ bool AfterLoadGame()
|
|||||||
|
|
||||||
if (!IsSavegameVersionBefore(SLV_MULTITRACK_LEVEL_CROSSINGS)) {
|
if (!IsSavegameVersionBefore(SLV_MULTITRACK_LEVEL_CROSSINGS)) {
|
||||||
_settings_game.vehicle.adjacent_crossings = true;
|
_settings_game.vehicle.adjacent_crossings = true;
|
||||||
|
} else if (SlXvIsFeatureMissing(XSLFI_ADJACENT_CROSSINGS)) {
|
||||||
|
_settings_game.vehicle.adjacent_crossings = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Compute station catchment areas. This is needed here in case UpdateStationAcceptance is called below. */
|
/* Compute station catchment areas. This is needed here in case UpdateStationAcceptance is called below. */
|
||||||
|
Reference in New Issue
Block a user