(svn r3613) Some more const, indentation, whitespace and similar stuff
This commit is contained in:
@@ -252,8 +252,11 @@ int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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if (!IsTileDepotType(v->tile, TRANSPORT_ROAD) || v->u.road.state != 254 || !(v->vehstatus&VS_STOPPED))
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if (!IsTileDepotType(v->tile, TRANSPORT_ROAD) ||
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v->u.road.state != 254 ||
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!(v->vehstatus & VS_STOPPED)) {
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return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
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}
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if (flags & DC_EXEC) {
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// Invalidate depot
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@@ -296,7 +299,7 @@ static bool EnumRoadSignalFindDepot(TileIndex tile, RoadFindDepotData *rfdd, int
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return false;
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}
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static Depot *FindClosestRoadDepot(Vehicle *v)
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static const Depot* FindClosestRoadDepot(const Vehicle* v)
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{
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TileIndex tile = v->tile;
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int i;
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@@ -321,8 +324,9 @@ static Depot *FindClosestRoadDepot(Vehicle *v)
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rfdd.best_length = (uint)-1;
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/* search in all directions */
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for (i = 0; i != 4; i++)
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for (i = 0; i != 4; i++) {
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FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, i, (TPFEnumProc*)EnumRoadSignalFindDepot, NULL, &rfdd);
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}
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if (rfdd.best_length == (uint)-1) return NULL;
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@@ -534,7 +538,8 @@ static void RoadVehCrash(Vehicle *v)
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STR_9031_ROAD_VEHICLE_CRASH_DRIVER : STR_9032_ROAD_VEHICLE_CRASH_DIE,
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NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
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v->index,
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0);
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0
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);
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ModifyStationRatingAround(v->tile, v->owner, -160, 22);
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SndPlayVehicleFx(SND_12_EXPLOSION, v);
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@@ -744,8 +749,7 @@ static Vehicle *RoadVehFindCloseTo(Vehicle *v, int x, int y, byte dir)
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return NULL;
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}
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if (++v->u.road.blocked_ctr > 1480)
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return NULL;
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if (++v->u.road.blocked_ctr > 1480) return NULL;
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return u;
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}
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@@ -778,7 +782,8 @@ static void RoadVehArrivesAt(const Vehicle* v, Station* st)
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STR_9030_CITIZENS_CELEBRATE_FIRST,
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flags,
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v->index,
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0);
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0
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);
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}
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}
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}
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@@ -857,7 +862,7 @@ static bool FindRoadVehToOvertake(OvertakeData *od)
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{
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uint32 bits;
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bits = GetTileTrackStatus(od->tile, TRANSPORT_ROAD)&0x3F;
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bits = GetTileTrackStatus(od->tile, TRANSPORT_ROAD) & 0x3F;
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if (!(od->tilebits & bits) || (bits&0x3C) || (bits & 0x3F3F0000))
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return true;
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@@ -878,11 +883,9 @@ static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
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return;
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}
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if (v->direction != u->direction || !(v->direction&1))
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return;
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if (v->direction != u->direction || !(v->direction & 1)) return;
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if (v->u.road.state >= 32 || (v->u.road.state&7) > 1 )
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return;
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if (v->u.road.state >= 32 || (v->u.road.state & 7) > 1) return;
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tt = GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F;
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if ((tt & 3) == 0) return;
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@@ -1049,7 +1052,7 @@ static int RoadFindPathToDest(Vehicle *v, TileIndex tile, int enterdir)
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} else {
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if (IsTileType(desttile, MP_STREET)) {
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m5 = _m[desttile].m5;
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if ((m5&0xF0) == 0x20)
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if ((m5 & 0xF0) == 0x20)
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/* We are heading for a Depot */
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goto do_it;
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} else if (IsTileType(desttile, MP_STATION)) {
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@@ -1169,16 +1172,16 @@ static void RoadVehController(Vehicle *v)
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if (v->u.road.state == 254) {
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int dir;
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const RoadDriveEntry*rdp;
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const RoadDriveEntry* rdp;
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byte rd2;
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v->cur_speed = 0;
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dir = GB(_m[v->tile].m5, 0, 2);
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v->direction = dir*2+1;
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v->direction = dir * 2 + 1;
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rd2 = _roadveh_data_2[dir];
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rdp = _road_drive_data[(_opt.road_side<<4) + rd2];
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rdp = _road_drive_data[(_opt.road_side << 4) + rd2];
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x = TileX(v->tile) * 16 + (rdp[6].x & 0xF);
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y = TileY(v->tile) * 16 + (rdp[6].y & 0xF);
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@@ -1213,8 +1216,9 @@ static void RoadVehController(Vehicle *v)
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if (v->u.road.state == 0 || v->u.road.state == 1 ||
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v->u.road.state == 8 || v->u.road.state == 9 ||
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v->u.road.state == 16 || v->u.road.state == 17 ||
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v->u.road.state == 24 || v->u.road.state == 25)
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v->u.road.state == 24 || v->u.road.state == 25) {
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v->u.road.overtaking = 0;
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}
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}
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BeginVehicleMove(v);
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@@ -1244,12 +1248,12 @@ static void RoadVehController(Vehicle *v)
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return;
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}
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rd = _road_drive_data[(v->u.road.state + (_opt.road_side<<4)) ^ v->u.road.overtaking][v->u.road.frame+1];
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rd = _road_drive_data[(v->u.road.state + (_opt.road_side << 4)) ^ v->u.road.overtaking][v->u.road.frame + 1];
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// switch to another tile
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if (rd.x & 0x80) {
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TileIndex tile = v->tile + TileOffsByDir(rd.x & 3);
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int dir = RoadFindPathToDest(v, tile, rd.x&3);
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int dir = RoadFindPathToDest(v, tile, rd.x & 3);
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uint32 r;
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byte newdir;
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const RoadDriveEntry *rdp;
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@@ -1284,7 +1288,10 @@ again:
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}
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if (IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) && IsTileType(v->tile, MP_STATION)) {
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if ((dir & 7) >= 6) { v->cur_speed = 0; return; }
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if ((dir & 7) >= 6) {
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v->cur_speed = 0;
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return;
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}
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if (IS_BYTE_INSIDE(_m[v->tile].m5, 0x43, 0x4B)) {
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RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
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byte *b = &rs->status;
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@@ -1312,7 +1319,7 @@ again:
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}
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if (rd.x & 0x40) {
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int dir = RoadFindPathToDest(v, v->tile, rd.x&3);
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int dir = RoadFindPathToDest(v, v->tile, rd.x & 3);
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uint32 r;
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int tmp;
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byte newdir;
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@@ -1323,7 +1330,7 @@ again:
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return;
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}
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tmp = (_opt.road_side<<4) + dir;
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tmp = (_opt.road_side << 4) + dir;
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rdp = _road_drive_data[tmp];
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x = TileX(v->tile) * 16 + rdp[1].x;
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@@ -1352,12 +1359,13 @@ again:
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return;
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}
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x = (v->x_pos&~15)+(rd.x&15);
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y = (v->y_pos&~15)+(rd.y&15);
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x = (v->x_pos & ~15) + (rd.x & 15);
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y = (v->y_pos & ~15) + (rd.y & 15);
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new_dir = RoadVehGetSlidingDirection(v, x, y);
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if (!IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) && (u=RoadVehFindCloseTo(v, x, y, new_dir)) != NULL) {
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if (!IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) &&
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(u = RoadVehFindCloseTo(v, x, y, new_dir)) != NULL) {
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if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u);
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return;
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}
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@@ -1503,7 +1511,7 @@ void RoadVeh_Tick(Vehicle *v)
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static void CheckIfRoadVehNeedsService(Vehicle *v)
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{
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Depot *depot;
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const Depot* depot;
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if (_patches.servint_roadveh == 0) return;
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if (!VehicleNeedsService(v)) return;
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@@ -1532,8 +1540,9 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
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if (v->current_order.type == OT_GOTO_DEPOT &&
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v->current_order.flags & OF_NON_STOP &&
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!CHANCE16(1,20))
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!CHANCE16(1, 20)) {
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return;
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}
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v->current_order.type = OT_GOTO_DEPOT;
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v->current_order.flags = OF_NON_STOP;
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@@ -1578,8 +1587,9 @@ void OnNewDay_RoadVeh(Vehicle *v)
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DEBUG(ms, 2) ("Multistop: Attempting to obtain a slot for vehicle %d at station %d (0x%x)", v->unitnumber, st->index, st->xy);
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for (; rs != NULL; rs = rs->next) {
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// Only consider those with at least a free slot.
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if (!(rs->slot[0] == INVALID_VEHICLE || rs->slot[1] == INVALID_VEHICLE))
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if (rs->slot[0] != INVALID_VEHICLE && rs->slot[1] != INVALID_VEHICLE) {
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continue;
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}
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// Previously the NPF pathfinder was used here even if NPF is OFF.. WTF?
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assert(NUM_SLOTS == 2);
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