(svn r3613) Some more const, indentation, whitespace and similar stuff

This commit is contained in:
tron
2006-02-18 14:41:24 +00:00
parent 6cfefdb275
commit 49c7eb934b
13 changed files with 373 additions and 454 deletions

View File

@@ -252,8 +252,11 @@ int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
if (!IsTileDepotType(v->tile, TRANSPORT_ROAD) || v->u.road.state != 254 || !(v->vehstatus&VS_STOPPED))
if (!IsTileDepotType(v->tile, TRANSPORT_ROAD) ||
v->u.road.state != 254 ||
!(v->vehstatus & VS_STOPPED)) {
return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
}
if (flags & DC_EXEC) {
// Invalidate depot
@@ -296,7 +299,7 @@ static bool EnumRoadSignalFindDepot(TileIndex tile, RoadFindDepotData *rfdd, int
return false;
}
static Depot *FindClosestRoadDepot(Vehicle *v)
static const Depot* FindClosestRoadDepot(const Vehicle* v)
{
TileIndex tile = v->tile;
int i;
@@ -321,8 +324,9 @@ static Depot *FindClosestRoadDepot(Vehicle *v)
rfdd.best_length = (uint)-1;
/* search in all directions */
for (i = 0; i != 4; i++)
for (i = 0; i != 4; i++) {
FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, i, (TPFEnumProc*)EnumRoadSignalFindDepot, NULL, &rfdd);
}
if (rfdd.best_length == (uint)-1) return NULL;
@@ -534,7 +538,8 @@ static void RoadVehCrash(Vehicle *v)
STR_9031_ROAD_VEHICLE_CRASH_DRIVER : STR_9032_ROAD_VEHICLE_CRASH_DIE,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
v->index,
0);
0
);
ModifyStationRatingAround(v->tile, v->owner, -160, 22);
SndPlayVehicleFx(SND_12_EXPLOSION, v);
@@ -744,8 +749,7 @@ static Vehicle *RoadVehFindCloseTo(Vehicle *v, int x, int y, byte dir)
return NULL;
}
if (++v->u.road.blocked_ctr > 1480)
return NULL;
if (++v->u.road.blocked_ctr > 1480) return NULL;
return u;
}
@@ -778,7 +782,8 @@ static void RoadVehArrivesAt(const Vehicle* v, Station* st)
STR_9030_CITIZENS_CELEBRATE_FIRST,
flags,
v->index,
0);
0
);
}
}
}
@@ -857,7 +862,7 @@ static bool FindRoadVehToOvertake(OvertakeData *od)
{
uint32 bits;
bits = GetTileTrackStatus(od->tile, TRANSPORT_ROAD)&0x3F;
bits = GetTileTrackStatus(od->tile, TRANSPORT_ROAD) & 0x3F;
if (!(od->tilebits & bits) || (bits&0x3C) || (bits & 0x3F3F0000))
return true;
@@ -878,11 +883,9 @@ static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
return;
}
if (v->direction != u->direction || !(v->direction&1))
return;
if (v->direction != u->direction || !(v->direction & 1)) return;
if (v->u.road.state >= 32 || (v->u.road.state&7) > 1 )
return;
if (v->u.road.state >= 32 || (v->u.road.state & 7) > 1) return;
tt = GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F;
if ((tt & 3) == 0) return;
@@ -1049,7 +1052,7 @@ static int RoadFindPathToDest(Vehicle *v, TileIndex tile, int enterdir)
} else {
if (IsTileType(desttile, MP_STREET)) {
m5 = _m[desttile].m5;
if ((m5&0xF0) == 0x20)
if ((m5 & 0xF0) == 0x20)
/* We are heading for a Depot */
goto do_it;
} else if (IsTileType(desttile, MP_STATION)) {
@@ -1169,16 +1172,16 @@ static void RoadVehController(Vehicle *v)
if (v->u.road.state == 254) {
int dir;
const RoadDriveEntry*rdp;
const RoadDriveEntry* rdp;
byte rd2;
v->cur_speed = 0;
dir = GB(_m[v->tile].m5, 0, 2);
v->direction = dir*2+1;
v->direction = dir * 2 + 1;
rd2 = _roadveh_data_2[dir];
rdp = _road_drive_data[(_opt.road_side<<4) + rd2];
rdp = _road_drive_data[(_opt.road_side << 4) + rd2];
x = TileX(v->tile) * 16 + (rdp[6].x & 0xF);
y = TileY(v->tile) * 16 + (rdp[6].y & 0xF);
@@ -1213,8 +1216,9 @@ static void RoadVehController(Vehicle *v)
if (v->u.road.state == 0 || v->u.road.state == 1 ||
v->u.road.state == 8 || v->u.road.state == 9 ||
v->u.road.state == 16 || v->u.road.state == 17 ||
v->u.road.state == 24 || v->u.road.state == 25)
v->u.road.state == 24 || v->u.road.state == 25) {
v->u.road.overtaking = 0;
}
}
BeginVehicleMove(v);
@@ -1244,12 +1248,12 @@ static void RoadVehController(Vehicle *v)
return;
}
rd = _road_drive_data[(v->u.road.state + (_opt.road_side<<4)) ^ v->u.road.overtaking][v->u.road.frame+1];
rd = _road_drive_data[(v->u.road.state + (_opt.road_side << 4)) ^ v->u.road.overtaking][v->u.road.frame + 1];
// switch to another tile
if (rd.x & 0x80) {
TileIndex tile = v->tile + TileOffsByDir(rd.x & 3);
int dir = RoadFindPathToDest(v, tile, rd.x&3);
int dir = RoadFindPathToDest(v, tile, rd.x & 3);
uint32 r;
byte newdir;
const RoadDriveEntry *rdp;
@@ -1284,7 +1288,10 @@ again:
}
if (IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) && IsTileType(v->tile, MP_STATION)) {
if ((dir & 7) >= 6) { v->cur_speed = 0; return; }
if ((dir & 7) >= 6) {
v->cur_speed = 0;
return;
}
if (IS_BYTE_INSIDE(_m[v->tile].m5, 0x43, 0x4B)) {
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
byte *b = &rs->status;
@@ -1312,7 +1319,7 @@ again:
}
if (rd.x & 0x40) {
int dir = RoadFindPathToDest(v, v->tile, rd.x&3);
int dir = RoadFindPathToDest(v, v->tile, rd.x & 3);
uint32 r;
int tmp;
byte newdir;
@@ -1323,7 +1330,7 @@ again:
return;
}
tmp = (_opt.road_side<<4) + dir;
tmp = (_opt.road_side << 4) + dir;
rdp = _road_drive_data[tmp];
x = TileX(v->tile) * 16 + rdp[1].x;
@@ -1352,12 +1359,13 @@ again:
return;
}
x = (v->x_pos&~15)+(rd.x&15);
y = (v->y_pos&~15)+(rd.y&15);
x = (v->x_pos & ~15) + (rd.x & 15);
y = (v->y_pos & ~15) + (rd.y & 15);
new_dir = RoadVehGetSlidingDirection(v, x, y);
if (!IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) && (u=RoadVehFindCloseTo(v, x, y, new_dir)) != NULL) {
if (!IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) &&
(u = RoadVehFindCloseTo(v, x, y, new_dir)) != NULL) {
if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u);
return;
}
@@ -1503,7 +1511,7 @@ void RoadVeh_Tick(Vehicle *v)
static void CheckIfRoadVehNeedsService(Vehicle *v)
{
Depot *depot;
const Depot* depot;
if (_patches.servint_roadveh == 0) return;
if (!VehicleNeedsService(v)) return;
@@ -1532,8 +1540,9 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
if (v->current_order.type == OT_GOTO_DEPOT &&
v->current_order.flags & OF_NON_STOP &&
!CHANCE16(1,20))
!CHANCE16(1, 20)) {
return;
}
v->current_order.type = OT_GOTO_DEPOT;
v->current_order.flags = OF_NON_STOP;
@@ -1578,8 +1587,9 @@ void OnNewDay_RoadVeh(Vehicle *v)
DEBUG(ms, 2) ("Multistop: Attempting to obtain a slot for vehicle %d at station %d (0x%x)", v->unitnumber, st->index, st->xy);
for (; rs != NULL; rs = rs->next) {
// Only consider those with at least a free slot.
if (!(rs->slot[0] == INVALID_VEHICLE || rs->slot[1] == INVALID_VEHICLE))
if (rs->slot[0] != INVALID_VEHICLE && rs->slot[1] != INVALID_VEHICLE) {
continue;
}
// Previously the NPF pathfinder was used here even if NPF is OFF.. WTF?
assert(NUM_SLOTS == 2);