Codechange: Add missing override specifiers.
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@@ -30,8 +30,8 @@ struct EffectVehicle FINAL : public SpecializedVehicle<EffectVehicle, VEH_EFFECT
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/** We want to 'destruct' the right class. */
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virtual ~EffectVehicle() = default;
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void UpdateDeltaXY();
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bool Tick();
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void UpdateDeltaXY() override;
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bool Tick() override;
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TransparencyOption GetTransparencyOption() const;
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};
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