(svn r23528) -Codechange: move widget enums to widgets/NNN_type.h

This commit is contained in:
truebrain
2011-12-15 22:22:55 +00:00
parent 16ccb8f246
commit 49e88dcbf0
111 changed files with 3165 additions and 1624 deletions

View File

@@ -32,6 +32,8 @@
#include "../newgrf_text.h"
#include "../genworld.h"
#include "../widgets/network_widget.h"
#include "table/strings.h"
#include "../table/sprites.h"
@@ -75,45 +77,6 @@ void UpdateNetworkGameWindow(bool unselect)
InvalidateWindowData(WC_NETWORK_WINDOW, 0, unselect ? 1 : 0);
}
/** Enum for NetworkGameWindow, referring to _network_game_window_widgets */
enum NetworkGameWindowWidgets {
NGWW_MAIN, ///< Main panel
NGWW_CONNECTION, ///< Label in front of connection droplist
NGWW_CONN_BTN, ///< 'Connection' droplist button
NGWW_CLIENT_LABEL, ///< Label in front of client name edit box
NGWW_CLIENT, ///< Panel with editbox to set client name
NGWW_HEADER, ///< Header container of the matrix
NGWW_NAME, ///< 'Name' button
NGWW_CLIENTS, ///< 'Clients' button
NGWW_MAPSIZE, ///< 'Map size' button
NGWW_DATE, ///< 'Date' button
NGWW_YEARS, ///< 'Years' button
NGWW_INFO, ///< Third button in the game list panel
NGWW_MATRIX, ///< Panel with list of games
NGWW_SCROLLBAR, ///< Scrollbar of matrix
NGWW_LASTJOINED_LABEL, ///< Label "Last joined server:"
NGWW_LASTJOINED, ///< Info about the last joined server
NGWW_LASTJOINED_SPACER, ///< Spacer after last joined server panel
NGWW_DETAILS, ///< Panel with game details
NGWW_DETAILS_SPACER, ///< Spacer for game actual details
NGWW_JOIN, ///< 'Join game' button
NGWW_REFRESH, ///< 'Refresh server' button
NGWW_NEWGRF, ///< 'NewGRF Settings' button
NGWW_NEWGRF_SEL, ///< Selection 'widget' to hide the NewGRF settings
NGWW_NEWGRF_MISSING, ///< 'Find missing NewGRF online' button
NGWW_NEWGRF_MISSING_SEL, ///< Selection widget for the above button
NGWW_FIND, ///< 'Find server' button
NGWW_ADD, ///< 'Add server' button
NGWW_START, ///< 'Start server' button
NGWW_CANCEL, ///< 'Cancel' button
};
typedef GUIList<NetworkGameList*> GUIGameServerList;
typedef uint16 ServerListPosition;
static const ServerListPosition SLP_INVALID = 0xFFFF;
@@ -1031,38 +994,6 @@ void ShowNetworkGameWindow()
new NetworkGameWindow(&_network_game_window_desc);
}
/** Enum for NetworkStartServerWindow, referring to _network_start_server_window_widgets */
enum NetworkStartServerWidgets {
NSSW_BACKGROUND,
NSSW_GAMENAME_LABEL,
NSSW_GAMENAME, ///< Background for editbox to set game name
NSSW_SETPWD, ///< 'Set password' button
NSSW_CONNTYPE_LABEL,
NSSW_CONNTYPE_BTN, ///< 'Connection type' droplist button
NSSW_CLIENTS_LABEL,
NSSW_CLIENTS_BTND, ///< 'Max clients' downarrow
NSSW_CLIENTS_TXT, ///< 'Max clients' text
NSSW_CLIENTS_BTNU, ///< 'Max clients' uparrow
NSSW_COMPANIES_LABEL,
NSSW_COMPANIES_BTND, ///< 'Max companies' downarrow
NSSW_COMPANIES_TXT, ///< 'Max companies' text
NSSW_COMPANIES_BTNU, ///< 'Max companies' uparrow
NSSW_SPECTATORS_LABEL,
NSSW_SPECTATORS_BTND, ///< 'Max spectators' downarrow
NSSW_SPECTATORS_TXT, ///< 'Max spectators' text
NSSW_SPECTATORS_BTNU, ///< 'Max spectators' uparrow
NSSW_LANGUAGE_LABEL,
NSSW_LANGUAGE_BTN, ///< 'Language spoken' droplist button
NSSW_GENERATE_GAME, ///< New game button
NSSW_LOAD_GAME, ///< Load game button
NSSW_PLAY_SCENARIO, ///< Play scenario button
NSSW_PLAY_HEIGHTMAP, ///< Play heightmap button
NSSW_CANCEL, ///< 'Cancel' button
};
struct NetworkStartServerWindow : public QueryStringBaseWindow {
byte field; ///< Selected text-field
byte widget_id; ///< The widget that has the pop-up input menu
@@ -1390,21 +1321,6 @@ static void ShowNetworkStartServerWindow()
new NetworkStartServerWindow(&_network_start_server_window_desc);
}
/** Enum for NetworkLobbyWindow, referring to _network_lobby_window_widgets */
enum NetworkLobbyWindowWidgets {
NLWW_BACKGROUND, ///< Background panel
NLWW_TEXT, ///< Heading text
NLWW_HEADER, ///< Header above list of companies
NLWW_MATRIX, ///< List of companies
NLWW_SCROLLBAR, ///< Scroll bar
NLWW_DETAILS, ///< Company details
NLWW_JOIN, ///< 'Join company' button
NLWW_NEW, ///< 'New company' button
NLWW_SPECTATE, ///< 'Spectate game' button
NLWW_REFRESH, ///< 'Refresh server' button
NLWW_CANCEL, ///< 'Cancel' button
};
struct NetworkLobbyWindow : public Window {
CompanyID company; ///< Select company
NetworkGameList *server; ///< Selected server
@@ -1724,7 +1640,7 @@ extern void DrawCompanyIcon(CompanyID cid, int x, int y);
typedef void ClientList_Action_Proc(const NetworkClientInfo *ci);
static const NWidgetPart _nested_client_list_popup_widgets[] = {
NWidget(WWT_PANEL, COLOUR_GREY, 0), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, CLPW_PANEL), EndContainer(),
};
static const WindowDesc _client_list_popup_desc(
@@ -1894,12 +1810,6 @@ static void PopupClientList(ClientID client_id, int x, int y)
new NetworkClientListPopupWindow(&_client_list_popup_desc, x, y, client_id);
}
/** Widget numbers of the client list window. */
enum ClientListWidgets {
CLW_PANEL,
};
static const NWidgetPart _nested_client_list_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
@@ -2075,12 +1985,6 @@ uint8 _network_join_waiting; ///< The number of clients waiting in fr
uint32 _network_join_bytes; ///< The number of bytes we already downloaded.
uint32 _network_join_bytes_total; ///< The total number of bytes to download.
/** Widgets used for the join status window. */
enum NetworkJoinStatusWidgets {
NJSW_BACKGROUND, ///< Background
NJSW_CANCELOK, ///< Cancel/OK button
};
struct NetworkJoinStatusWindow : Window {
NetworkPasswordType password_type;
@@ -2215,17 +2119,6 @@ void ShowNetworkNeedPassword(NetworkPasswordType npt)
ShowQueryString(STR_EMPTY, caption, NETWORK_PASSWORD_LENGTH, w, CS_ALPHANUMERAL, QSF_NONE);
}
/** Enum for NetworkGameWindow, referring to _network_game_window_widgets */
enum NetworkCompanyPasswordWindowWidgets {
NCPWW_BACKGROUND, ///< The background of the interface
NCPWW_LABEL, ///< Label in front of the password field
NCPWW_PASSWORD, ///< Input field for the password
NCPWW_SAVE_AS_DEFAULT_PASSWORD, ///< Toggle 'button' for saving the current password as default password
NCPWW_CANCEL, ///< Close the window without changing anything
NCPWW_OK, ///< Safe the password etc.
};
struct NetworkCompanyPasswordWindow : public QueryStringBaseWindow {
NetworkCompanyPasswordWindow(const WindowDesc *desc, Window *parent) : QueryStringBaseWindow(lengthof(_settings_client.network.default_company_pass))
{