Change various _network_dedicated tests to use IsHeadless

This commit is contained in:
Jonathan G Rennison
2024-01-24 23:31:35 +00:00
parent ced17a74e8
commit 49eb40bc4f
8 changed files with 10 additions and 10 deletions

View File

@@ -1483,7 +1483,7 @@ public:
inline void UpdateViewport(bool force_update, bool update_delta)
{
/* Skip updating sprites on dedicated servers without screen */
if (_network_dedicated) return;
if (IsHeadless()) return;
/* Explicitly choose method to call to prevent vtable dereference -
* it gives ~3% runtime improvements in games with many vehicles */