(svn r13015) -Codechange: move some 'WP' structs out of window_gui.h to the .cpp files where they are actually used.

This commit is contained in:
rubidium
2008-05-08 14:14:16 +00:00
parent 5fda77239e
commit 4a11ebe76f
5 changed files with 32 additions and 45 deletions

View File

@@ -97,8 +97,7 @@ static void Place_LandInfo(TileIndex tile)
{
DeleteWindowById(WC_LAND_INFO, 0);
Window *w = new Window(&_land_info_desc);
WP(w, void_d).data = &_landinfo_data;
new Window(&_land_info_desc);
Player *p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : PLAYER_FIRST);
Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority);
@@ -202,6 +201,12 @@ void PlaceLandBlockInfo()
}
}
struct scroller_d {
int height;
uint16 counter;
};
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(scroller_d));
static const char *credits[] = {
/*************************************************************************
* maximum length of string which fits in window -^*/
@@ -519,6 +524,13 @@ void HideFillingPercent(TextEffectID te_id)
if (te_id != INVALID_TE_ID) RemoveTextEffect(te_id);
}
struct tooltips_d {
StringID string_id;
byte paramcount;
uint64 params[5];
};
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(tooltips_d));
static const Widget _tooltips_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 14, 0, 199, 0, 31, 0x0, STR_NULL},
{ WIDGETS_END},